7/25/2023 0 Comments Everspace 2 tips and tricks![]() This adds some potent AOE damage to critical strikes, helping players to clear out groups of enemies. The level 15 Perks are all about improving the ship's offensive capabilities in different ways.Įxcessive Force boosts primary weapon energy damage by 30% while the shield is fully charged, encouraging players to dodge skillfully and rewarding them with a considerable damage boost.Ĭrit Happens adds a 30% chance for critical hits to cause an explosive impact that hits the target and nearby enemies for 50% of the critical hit's damage. RELATED: Everspace 2 Early Access Launch Exceeds Wildest Expectations Level 15 With good timing it can be used to completely nullify powerful incoming attacks.ĭepending on player preferences in combat, all three of these perks can be a fantastic choice. This can be an excellent source of extra defensive power, especially when paired with defensively useful gadgets like the Front Shield Generator or Temporal Nano Recompensator. These charges last 5 seconds, and each charge will negate the damage caused by one attack impact. Play It Safe causes all devices to add 4 charges of "Reactive Armor" when activated. Since devices can have lengthy cooldowns, this buff can prove incredibly useful in longer fights where greater firepower is needed. This can be enough to knock a device back online at a critical moment when under attack, and pairs well with the defensive reduction offered by Exit Strategy from level 5.ĭowntime Warrior reduces the energy usage of weapons by 15% for each device currently on cooldown, encouraging players to use their devices readily and often to gain maximum benefit. Percussive Maintenance causes incoming attacks that hit the ship's armor or hull (but not the shield) to gain a 10% chance of reducing the cooldown of a random device by 20%. ![]() RELATED: Everspace 2 Confirms PC Release Date Level 10Īt level 10 players gain three perk options related to their devices, special ship gadgets that grant them powerful abilities on a cooldown. Since players will usually be fighting large groups of foes, this can be a tremendous boon to their survivability.Īll three can be useful when dealing with tougher fights, but Exit Strategy and Defensive Massacre tend to be more consistently useful than Close Call due to not needing to be refreshed at a dock between uses. This can help out in the early-game and/or when dealing with sudden unexpected attacks that could otherwise prove devastating.ĭefensive Massacre triggers the ship's shield recharge whenever an enemy is killed, allowing players to refresh their shields and renew their defenses after taking out an enemy. All three of these perks offer players a defensive advantage.Įxit Strategy reduces damage taken while boosting by 25%, and since players will usually be boosting when evading incoming attacks this can be very helpful.Ĭlose Call provides an emergency invincibility shield when the ship would take lethal damage, which lasts 10 seconds and can only trigger once before players need to dock the ship to renew it. ![]() ![]() At level 5 players can access the perks Exit Strategy, Close Call, and Defensive Massacre. ![]()
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